Class: Async::Matrix::Bridge::Discord::DB::Guild
- Inherits:
-
Sequel::Model
- Object
- Sequel::Model
- Async::Matrix::Bridge::Discord::DB::Guild
- Defined in:
- lib/async/matrix/bridge/discord/db/guild.rb
Overview
Maps a Discord guild (server) to a Matrix Space room.
Bridging modes control how aggressively the bridge creates portals:
BRIDGE_NOTHING = 0 — never bridge
BRIDGE_IF_PORTAL_EXISTS = 1 — only bridge existing portals
BRIDGE_CREATE_ON_MESSAGE = 2 — create portals on first message
BRIDGE_EVERYTHING = 3 — proactively create all portals
guild = Guild.create(discord_id: "999", name: "My Server", bridging_mode: 3)
guild.portals # => [Portal, ...]
Constant Summary collapse
- BRIDGE_NOTHING =
0- BRIDGE_IF_PORTAL_EXISTS =
1- BRIDGE_CREATE_ON_MESSAGE =
2- BRIDGE_EVERYTHING =
3
Instance Method Summary collapse
Instance Method Details
#bridge_everything? ⇒ Boolean
47 48 49 |
# File 'lib/async/matrix/bridge/discord/db/guild.rb', line 47 def bridge_everything? bridging_mode == BRIDGE_EVERYTHING end |
#bridge_nothing? ⇒ Boolean
43 44 45 |
# File 'lib/async/matrix/bridge/discord/db/guild.rb', line 43 def bridge_nothing? bridging_mode == BRIDGE_NOTHING end |
#validate ⇒ Object
38 39 40 41 |
# File 'lib/async/matrix/bridge/discord/db/guild.rb', line 38 def validate super errors.add(:discord_id, "cannot be empty") if discord_id.nil? || discord_id.empty? end |