Class: AnimateIt::Composition::SeriesBuilder
- Inherits:
-
Object
- Object
- AnimateIt::Composition::SeriesBuilder
- Defined in:
- lib/animate_it/composition.rb
Instance Method Summary collapse
- #audio(path, duration: nil, after: 0, start_at: nil, name: nil, track: :audio, gain: 1.0) ⇒ Object
-
#initialize(composition) ⇒ SeriesBuilder
constructor
A new instance of SeriesBuilder.
- #scene(scene_class, duration:, after: 0, start_at: nil, name: nil) ⇒ Object
- #transition(_name, duration:) ⇒ Object
Constructor Details
#initialize(composition) ⇒ SeriesBuilder
Returns a new instance of SeriesBuilder.
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# File 'lib/animate_it/composition.rb', line 291 def initialize(composition) @composition = composition @cursor = 0 end |
Instance Method Details
#audio(path, duration: nil, after: 0, start_at: nil, name: nil, track: :audio, gain: 1.0) ⇒ Object
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# File 'lib/animate_it/composition.rb', line 308 def audio(path, duration: nil, after: 0, start_at: nil, name: nil, track: :audio, gain: 1.0) from_frame = if start_at Units.frames(start_at, fps: @composition.fps) else @cursor + Units.frames(after, fps: @composition.fps) end @composition.audio(path, duration:, from: from_frame, name:, track:, gain:) end |
#scene(scene_class, duration:, after: 0, start_at: nil, name: nil) ⇒ Object
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# File 'lib/animate_it/composition.rb', line 296 def scene(scene_class, duration:, after: 0, start_at: nil, name: nil, **) duration_frames = Units.frames(duration, fps: @composition.fps) from_frame = if start_at Units.frames(start_at, fps: @composition.fps) else @cursor + Units.frames(after, fps: @composition.fps) end @composition.scene(scene_class, from: from_frame, duration: duration_frames.frames, name:, **) @cursor = from_frame + duration_frames end |