Module: AACMetrics::Metrics
- Defined in:
- lib/aac-metrics/metrics.rb
Overview
TODO: Scores for average effort level for word sets (spelling if that’s th only way) Effort scores for sentence corpus Effort algorithms for scanning/eyes
Constant Summary collapse
- SQRT2 =
Math.sqrt(2)
- BUTTON_SIZE_MULTIPLIER =
0.09
- FIELD_SIZE_MULTIPLIER =
0.017
- VISUAL_SCAN_MULTIPLIER =
0.02
- BOARD_CHANGE_PROCESSING_EFFORT =
1.0
- DISTANCE_MULTIPLIER =
0.5
- DISTANCE_THRESHOLD_TO_SKIP_VISUAL_SCAN =
0.1
- SKIPPED_VISUAL_SCAN_DISTANCE_MULTIPLIER =
0.5
Class Method Summary collapse
-
.analyze(obfset, output = true) ⇒ Object
TODO: 1.
- .analyze_and_compare(obfset, compset) ⇒ Object
- .button_size_effort(rows, cols) ⇒ Object
- .distance_effort(x, y, entry_x, entry_y) ⇒ Object
- .field_size_effort(button_count) ⇒ Object
- .spelling_effort(word) ⇒ Object
- .visual_scan_effort(prior_buttons) ⇒ Object
Class Method Details
.analyze(obfset, output = true) ⇒ Object
TODO:
-
When navigating from one board to the next, grid locations
with the same clone_id or semantic_id should result in a discount to overall search based more on the number of uncloned/unsemantic buttons than the number of total buttons (perhaps also factoring in the percent of board with that id present in the full board set)
-
When selecting a button with a semantic_id or clone_id,
a discount to both search and selection should be applied based on the percent of boards that contain the same id at that grid location 3.5 When selecting a button with a semantic_id or clone_id, if the same id was present on the previous board, an additional discount to search and selection should be applied
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# File 'lib/aac-metrics/metrics.rb', line 20 def self.analyze(obfset, output=true) locale = nil = [] refs = {} total_boards = 1 if obfset.is_a?(Hash) && obfset['buttons'] locale = obfset['locale'] || 'en' refs = obfset['reference_counts'] = [] obfset['buttons'].each do |btn| << { id: btn['id'], label: btn['label'], level: btn['level'], effort: btn['effort'], semantic_id: btn['semantic_id'], clone_id: btn['clone_id'] } end total_boards = obfset['total_boards'] else visited_board_ids = {} to_visit = [{board: obfset[0], level: 0, entry_x: 1.0, entry_y: 1.0}] refs = {} obfset.each do |board| # determine frequency within the board set # for each semantic_id and clone_id if board['clone_ids'] boards['clone_ids'].each do |id| refs[id] ||= 0 refs[id] += 1 end end if board['semantic_ids'] boards['semantic_ids'].each do |id| refs[id] ||= 0 refs[id] += 1 end end end pcts = {} refs.each do |id, cnt| pcts[id] = cnt.to_f / obfset.length.to_f end locale = obfset[0]['locale'] = {} while to_visit.length > 0 board = to_visit.shift visited_board_ids[board[:board]['id']] = board[:level] puts board[:board]['id'] if output btn_height = 1.0 / board[:board]['grid']['rows'].to_f btn_width = 1.0 / board[:board]['grid']['columns'].to_f board_effort = 0 # add effort for level of complexity when new board is rendered = (board[:board]['grid']['rows'], board[:board]['grid']['columns']) board_effort += # add effort for number of visible buttons field_size = field_size_effort(board[:board]['grid']['order'].flatten.length) board_effort += field_size # decrease effort here for every button on the board # whose semantic_id or clone_id is repeated in the board set # -0.0025 (* pct of matching boards) for semantic_id # -0.005 (* pct of matching boards) for clone_id board[:board]['grid']['rows'].times do |row_idx| board[:board]['grid']['columns'].times do |col_idx| = (board[:board]['grid']['order'][row_idx] || [])[col_idx] = board[:board]['buttons'].detect{|b| b['id'] == } if && ['clone_id'] && pcts[['clone_id']] board_effort -= 0.005 * pcts[['clone_id']] elsif && ['semantic_id'] && pcts[['semantic_id']] board_effort -= 0.0025 * pcts[['semantic_id']] end end end = 0 board[:board]['grid']['rows'].times do |row_idx| board[:board]['grid']['columns'].times do |col_idx| = (board[:board]['grid']['order'][row_idx] || [])[col_idx] = board[:board]['buttons'].detect{|b| b['id'] == } # prior_buttons += 0.1 if !button next unless x = (btn_width / 2) + (btn_width * col_idx) y = (btn_height / 2) + (btn_height * row_idx) # prior_buttons = (row_idx * board[:board]['grid']['columns']) + col_idx effort = 0 # TODO: additional discount on board search effort # if this button's semantic_id or clone_id # was also present on the prior board # board_effort * 0.5 for semantic_id # board_effort * 0.33 for clone_id effort += board_effort # add effort for percent distance from entry point distance = distance_effort(x, y, board[:entry_x], board[:entry_y]) # TODO: decrease effective distance if the semantic_id or clone_id: # - are used on other boards in the set (semi) # distance * 0.5 (* pct of matching boards) for semantic_id # distance * 0.33 (* pct of matching boards) for clone_id # - was also present on the prior board (total) # distance * 0.5 for semantic_id # distance * 0.33 for clone_id effort += distance if distance > DISTANCE_THRESHOLD_TO_SKIP_VISUAL_SCAN || (board[:entry_x] == 1.0 && board[:entry_y] == 1.0) # add small effort for every prior (visible) button when visually scanning visual_scan = visual_scan_effort() effort += visual_scan else # ..unless it's right by the previous button, then # add tiny effort for local scan effort += distance * SKIPPED_VISUAL_SCAN_DISTANCE_MULTIPLIER end # add cumulative effort from previous sequence effort += board[:prior_effort] || 0 += 1 if ['load_board'] try_visit = false # For linked buttons, only traverse if # the board hasn't been visited, or if # we're not visiting it at a lower level if visited_board_ids[['load_board']['id']] == nil try_visit = true elsif visited_board_ids[['load_board']['id']] > board[:level] + 1 try_visit = true end if to_visit.detect{|b| b[:board]['id'] == ['load_board']['id'] && b[:level] <= board[:level] + 1 } try_visit = false end if try_visit next_board = obfset.detect{|brd| brd['id'] == ['load_board']['id'] } puts "LIKE[] #{effort}" if ['label'] == 'like' if next_board to_visit.push({ board: next_board, level: board[:level] + 1, prior_effort: effort + BOARD_CHANGE_PROCESSING_EFFORT, entry_x: x, entry_y: y }) end end else word = ['label'] existing = [word] if !existing || existing[:effort] < effort #board[:level] < existing[:level] puts "LIKE #{effort}" if ['label'] == 'like' [word] = { id: "#{['id']}::#{board[:board]['id']}", label: word, level: board[:level], effort: effort } end end end end end = .to_a.map(&:last) total_boards = visited_board_ids.keys.length end = .sort_by{|b| [b[:effort] || 1, b[:label] || ""] } clusters = {} .each do |btn| clusters[btn[:level]] ||= [] clusters[btn[:level]] << btn end { analysis_version: AACMetrics::VERSION, locale: locale, total_boards: total_boards, total_buttons: .length, reference_counts: refs, buttons: , levels: clusters } end |
.analyze_and_compare(obfset, compset) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 228 def self.analyze_and_compare(obfset, compset) target = AACMetrics::Metrics.analyze(obfset, false) res = {}.merge(target) compare = AACMetrics::Metrics.analyze(compset, false) res[:comp_boards] = compare[:total_boards] res[:comp_buttons] = compare[:total_buttons] compare_words = [] = {} comp_efforts = {} compare[:buttons].each do |btn| compare_words << btn[:label] [btn[:label]] = btn comp_efforts[btn[:label]] = btn[:effort] end sortable_efforts = {} target_efforts = {} target_words = [] # Track effort scores for each button in the set, # used to sort and for assessing priority # TODO: keep a list of expected effort scores for # very frequent core words and use that when available res[:buttons].each{|b| target_words << b[:label] target_efforts[b[:label]] = b[:effort] sortable_efforts[b[:label]] = b[:effort] comp = [b[:label]] if comp b[:comp_level] = comp[:level] b[:comp_effort] = comp[:effort] end } # Effort scores are the mean of thw scores from the # two sets, or just a singular value if in only one set compare[:buttons].each{|b| if sortable_efforts[b[:label]] sortable_efforts[b[:label]] += b[:effort] sortable_efforts[b[:label]] /= 2 else sortable_efforts[b[:label]] ||= b[:effort] end } core_lists = AACMetrics::Loader.core_lists(target[:locale]) common_words_obj = AACMetrics::Loader.common_words(target[:locale]) synonyms = AACMetrics::Loader.synonyms(target[:locale]) sentences = AACMetrics::Loader.sentences(target[:locale]) common_words_obj['efforts'].each{|w, e| sortable_efforts[w] ||= e } common_words = common_words_obj['words'] # Track which words are significantly harder or easier than expected too_easy = [] too_hard = [] target[:buttons].each do |btn| if btn[:effort] && common_words_obj['efforts'][btn[:label]] if btn[:effort] < common_words_obj['efforts'][btn[:label]] - 5 too_easy << btn[:label] elsif btn[:effort] > common_words_obj['efforts'][btn[:label]] + 3 too_hard << btn[:label] end end end missing = (compare_words - target_words).sort_by{|w| sortable_efforts[w] } missing = missing.select do |word| !synonyms[word] || (synonyms[word] & target_words).length == 0 end extras = (target_words - compare_words).sort_by{|w| sortable_efforts[w] } extras = extras.select do |word| !synonyms[word] || (synonyms[word] & compare_words).length == 0 end # puts "MISSING WORDS (#{missing.length}):" res[:missing_words] = missing # puts missing.join(' ') # puts "EXTRA WORDS (#{extras.length}):" res[:extra_words] = extras # puts extras.join(' ') overlap = (target_words & compare_words & common_words) # puts "OVERLAPPING WORDS (#{overlap.length}):" res[:overlapping_words] = overlap # puts overlap.join(' ') missing = (common_words - target_words) missing = missing.select do |word| !synonyms[word] || (synonyms[word] & target_words).length == 0 end common_effort = 0 comp_effort = 0 common_words.each do |word| effort = target_efforts[word] if !effort && synonyms[word] synonyms[word].each do |syn| effort ||= target_efforts[syn] end end effort ||= 2 + (word.length * 2.5) common_effort += effort effort = comp_efforts[word] if !effort && synonyms[word] synonyms[word].each do |syn| effort ||= comp_efforts[syn] end end effort ||= 2 + (word.length * 2.5) comp_effort += effort end common_effort = common_effort.to_f / common_words.length.to_f comp_effort = comp_effort.to_f / common_words.length.to_f # puts "MISSING FROM COMMON (#{missing.length})" res[:missing] = { :common => {name: "Common Word List", list: missing} } res[:cores] = { :common => {name: "Common Word List", list: common_words, average_effort: common_effort, comp_effort: comp_effort} } target_effort_tally = 0.0 comp_effort_tally = 0.0 # For each core list, find any missing words, and compute # the average level of effort for all words in the set, # using a fallback effort metric if the word isn't in the # board set # puts missing.join(' ') core_lists.each do |list| missing = [] comp_missing = [] list_effort = 0 comp_effort = 0 list['words'].each do |word| words = [word] + (synonyms[word] || []) # Check if any words from the core list are missing in the set if (target_words & words).length == 0 missing << word end if (compare_words & words).length == 0 comp_missing << word end # Calculate the effort for the target and comp sets effort = target_efforts[word] if !effort words.each{|w| effort ||= target_efforts[w] } end # Fallback penalty for missing word effort ||= spelling_effort(word) list_effort += effort effort = comp_efforts[word] if !effort words.each{|w| effort ||= comp_efforts[w] } end effort ||= spelling_effort(word) comp_effort += effort end if missing.length > 0 # puts "MISSING FROM #{list['id']} (#{missing.length}):" res[:missing][list['id']] = {name: list['name'], list: missing, average_effort: list_effort} # puts missing.join(' ') end list_effort = list_effort.to_f / list['words'].length.to_f comp_effort = comp_effort.to_f / list['words'].length.to_f target_effort_tally += list_effort comp_effort_tally += comp_effort res[:cores][list['id']] = {name: list['name'], list: list['words'], average_effort: list_effort, comp_effort: comp_effort} end target_effort_tally = (target_effort_tally / core_lists.to_a.length) * 5.0 comp_effort_tally = (comp_effort_tally / core_lists.to_a.length) * 5.0 # TODO: Assemble or allow a battery of word combinations, # and calculate the level of effort for each sequence, # as well as an average level of effort across combinations. res[:sentences] = [] sentences.each do |words| puts " #{words.join(' ')}" BOARD_CHANGE_PROCESSING_EFFORT target_effort_score = 0.0 comp_effort_score = 0.0 words.each_with_index do |word, idx| synonym_words = [word] + (synonyms[word] || []) effort = target_efforts[word] || target_efforts[word.downcase] if !effort synonym_words.each{|w| effort ||= target_efforts[w] } end effort ||= spelling_effort(word) effort += (idx == 0) ? 0.0 : BOARD_CHANGE_PROCESSING_EFFORT ee = effort target_effort_score += effort effort = comp_efforts[word] || comp_efforts[word.downcase] if !effort synonym_words.each{|w| effort ||= comp_efforts[w] } end effort ||= spelling_effort(word) effort += (idx == 0) ? 0.0 : BOARD_CHANGE_PROCESSING_EFFORT comp_effort_score += effort puts " #{word} #{ee} #{effort}" end target_effort_score = target_effort_score / words.length comp_effort_score = comp_effort_score / words.length res[:sentences] << {sentence: words.join(' '), words: words, effort: target_effort_score, comp_effort: comp_effort_score} end target_effort_tally += res[:sentences].map{|s| s[:effort] }.sum.to_f / res[:sentences].length.to_f * 3.0 comp_effort_tally += res[:sentences].map{|s| s[:comp_effort] }.sum.to_f / res[:sentences].length.to_f * 3.0 target_effort_tally += 100 # placeholder value for future added calculations comp_effort_tally += 100 res[:target_effort_score] = target_effort_tally res[:comp_effort_score] = comp_effort_tally # puts "CONSIDER MAKING EASIER" res[:high_effort_words] = too_hard # puts too_hard.join(' ') # puts "CONSIDER LESS PRIORITY" res[:low_effort_words] = too_easy # puts too_easy.join(' ') res end |
.button_size_effort(rows, cols) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 208 def self.(rows, cols) BUTTON_SIZE_MULTIPLIER * (rows + cols) / 2 end |
.distance_effort(x, y, entry_x, entry_y) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 220 def self.distance_effort(x, y, entry_x, entry_y) Math.sqrt((x - entry_x) ** 2 + (y - entry_y) ** 2) / SQRT2 * DISTANCE_MULTIPLIER end |
.field_size_effort(button_count) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 212 def self.field_size_effort() FIELD_SIZE_MULTIPLIER * end |
.spelling_effort(word) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 224 def self.spelling_effort(word) 10 + (word.length * 2.5) end |
.visual_scan_effort(prior_buttons) ⇒ Object
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# File 'lib/aac-metrics/metrics.rb', line 216 def self.visual_scan_effort() * VISUAL_SCAN_MULTIPLIER end |