Class: HDLRuby::High::Std::SequencerFunctionI
- Inherits:
-
Object
- Object
- HDLRuby::High::Std::SequencerFunctionI
- Defined in:
- lib/HDLRuby/std/sequencer_func.rb
Overview
Describes a sequencer function instance.
Constant Summary collapse
- ZERO =
SequencerFunctionT::ZERO
- ONE =
SequencerFunctionT::ONE
- @@current_stack =
The stack of current function instance.
[]
Instance Attribute Summary collapse
-
#depth ⇒ Object
readonly
The depth of the stack.
-
#funcE ⇒ Object
readonly
The eigen function.
-
#returnIdx ⇒ Object
readonly
The return index in the stacks.
-
#stack_ptr ⇒ Object
readonly
The stack pointer register.
Class Method Summary collapse
-
.current ⇒ Object
Get the function instance currently processing.
-
.recursion(funcE) ⇒ Object
Check if the current function call with eigen +funcE+ would be recursive or not.
Instance Method Summary collapse
-
#build ⇒ Object
Builds the code of the function.
-
#first_call(*args) ⇒ Object
Call the function with arguments +args+ for the first time.
-
#initialize(funcE) ⇒ SequencerFunctionI
constructor
Creates a new instance of function from +funcE+ eigen function, and possible default stack depth +depth+.
-
#make_depth(depth) ⇒ Object
There is actually recurse, compute the depth: if +depth+ is given as argument, this is the depth, otherwise compute it from the bit width of the argument.
-
#make_return(val = nil) ⇒ Object
Creates a return point with value +val+.
-
#make_stack(typ) ⇒ Object
Create a stack for elements of types +typ+.
-
#peek(idx, off = 0) ⇒ Object
Get a value from the top of stack number +idx+ If +off+ is the offeset in the stack.
-
#poke(idx, val, off = 0) ⇒ Object
Sets value +val+ to the top of stack number +idx+.
-
#pop_all ⇒ Object
Remove the top frame from the stacks.
-
#push_all ⇒ Object
Pushes a new frame to the top of the stacks.
-
#recurse_call(*args) ⇒ Object
Call the function with arguments +args+ for recursion.
-
#return_value ⇒ Object
Access the return value signal.
-
#to_expr ⇒ Object
Give access to the return value.
Constructor Details
#initialize(funcE) ⇒ SequencerFunctionI
Creates a new instance of function from +funcE+ eigen function, and possible default stack depth +depth+.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 186 def initialize(funcE) # Sets the eigen function. @funcE = funcE # Initialize the depth. # At first, no recursion is assumed, hence the depth is 1. @depth = 1 # Create the table of signal stacks (by name). # For further updating. @stack_sigs = [] # Signal stacks # Signal stacks pointer. stack_ptr = nil depth = @depth HDLRuby::High.cur_system.open do stack_ptr = bit[depth.width].inner(HDLRuby.uniq_name(:stack_ptr) => 0) end @stack_ptr = stack_ptr # Create the stack for the returns. # @returnIdx = self.make_stack(bit[SequencerT.current.size.width]) @returnIdx = self.make_stack(bit[8]) # Create the stacks for the arguments. @funcE.each_argT { |argT| self.make_stack(argT) } # @argsIdx = @returnIdx + 2 @argsIdx = @returnIdx + ONE # Create the return value, however, at first their type is unknown # to set it as a simple bit. # The type of the return value is built when calling make_return. # @returnValIdx = self.make_stack(bit[1]) # puts "@returnValIdx=#{@returnValIdx}" returnValue = nil name = @funcE.name HDLRuby::High.cur_system.open do returnValue = bit[1].inner( HDLRuby.uniq_name("#{name}_return")) end @returnValue = returnValue # Initialize the state where the initial function call will be. @state = nil end |
Instance Attribute Details
#depth ⇒ Object (readonly)
The depth of the stack.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 182 def depth @depth end |
#funcE ⇒ Object (readonly)
The eigen function.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 173 def funcE @funcE end |
#returnIdx ⇒ Object (readonly)
The return index in the stacks.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 176 def returnIdx @returnIdx end |
#stack_ptr ⇒ Object (readonly)
The stack pointer register.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 179 def stack_ptr @stack_ptr end |
Class Method Details
.current ⇒ Object
Get the function instance currently processing.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 168 def self.current @@current_stack[-1] end |
.recursion(funcE) ⇒ Object
Check if the current function call with eigen +funcE+ would be recursive or not.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 389 def self.recursion(funcE) # puts "recursion with funcE=#{funcE}" return @@current_stack.find {|funcI| funcI.funcE == funcE } end |
Instance Method Details
#build ⇒ Object
Builds the code of the function. Returns the last state of the buit function, will serve for computing the return state of the first call.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 261 def build # Saves the current function to detect recursion. @@current_stack.push(self) # Get the body. body = @funcE.body # Create a state starting the function. SequencerT.current.step # Get the arguments. args = (@argsIdx...(@argsIdx+body.arity)).map {|idx| self.peek(idx) } # Place the body. # SequencerT.current.instance_exec(*args,&body) HDLRuby::High.top_user.instance_exec(*args,&body) # # Free the stack of current frame. # Moved to return... # self.pop_all # Create a state for returning. st = self.make_return # The function is built, remove it from recursion detection.. @@current_stack.pop return st end |
#first_call(*args) ⇒ Object
Call the function with arguments +args+ for the first time.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 290 def first_call(*args) # # Create a state for the call. # call_state = SequencerT.current.step # Push a new frame. self.push_all # Adds the arguments and the return state to the current stack frame. args.each_with_index { |arg,i| self.poke(@argsIdx + i,arg) } # The return is set afterward when the end of the function is # known, since the return position for the first call is just # after it. # self.poke(@returnIdx,call_state.value + 1) # Create a state for the call. call_state = SequencerT.current.step # Get the state value of the function: it is the state # following the first function call. func_state_value = call_state.value + ONE # Do the call. call_state.gotos << proc do HDLRuby::High.top_user.instance_exec do next_state_sig <= func_state_value end end # Sets the state of the first function call. @state = call_state # Return the state for inserting the push of the return state. return call_state end |
#make_depth(depth) ⇒ Object
There is actually recurse, compute the depth: if +depth+ is given as argument, this is the depth, otherwise compute it from the bit width of the argument.
NOTE: uses the heuristic that the depth is more or less equal to the bit width of the largest argument type.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 240 def make_depth(depth) if depth then @depth = depth else # There is no default depth, use the heuristic that the # depth is more or less equal to the bit width of the # largest argument type. @depth = @funcE.each_argT.map {|t| t.width }.max end # Resize the stackes according to the depth. @stack_sigs.each do |sig| sig.type.instance_variable_set(:@range,0..@depth-1) end @stack_ptr.type.instance_variable_set(:@range,(@depth+1).width-1..0) end |
#make_return(val = nil) ⇒ Object
Creates a return point with value +val+. Returns the created state.
NOTE: when val is nil, no return value is provided.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 447 def make_return(val = nil) SequencerT.current.step # puts "make_return with val=#{val}" # Update the type of the return value. if val then # Update the type. @returnValue.instance_variable_set(:@type, @returnValue.type.resolve(val.to_expr.type)) # Sets the return value if any. self.return_value <= val end # Create the state for the return command. state = SequencerT.current.step # Get the return state value. # ret_state_value = self.peek(@returnIdx, HDLRuby::High.top_user.mux(@stack_ptr < @depth,-1,0)) # Peek before the stack pointer value to account from the fact that # the pop is performed beforehand. ret_state_value = self.peek(@returnIdx, HDLRuby::High.top_user.mux(@stack_ptr < @depth,ZERO,ONE)) # Return. this = self state.gotos << proc do HDLRuby::High.top_user.instance_exec do # Set the next state. next_state_sig <= ret_state_value # # Pop must be place after setting the return state. # this.pop_all end end # Pop (done at clock edge, hence before the update of the state). old_code = state.code state.code = proc do old_code.call HDLRuby::High.top_user.instance_exec do this.pop_all end end return state end |
#make_stack(typ) ⇒ Object
Create a stack for elements of types +typ+.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 395 def make_stack(typ) # Create the signal array representing the stack. depth = @depth # puts "make stack with @depth=#{@depth}" stack_sig = nil name = @funcE.name HDLRuby::High.cur_system.open do stack_sig = typ[-depth].inner( HDLRuby.uniq_name("#{name}_stack")) end # Add it to the list of stacks to handle. @stack_sigs << stack_sig # Returns the index of the newly created stack. return @stack_sigs.size - ONE end |
#peek(idx, off = 0) ⇒ Object
Get a value from the top of stack number +idx+ If +off+ is the offeset in the stack.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 426 def peek(idx, off = 0) return @stack_sigs[idx][(@stack_ptr-ONE)+off] end |
#poke(idx, val, off = 0) ⇒ Object
Sets value +val+ to the top of stack number +idx+. If +off+ is the offeset in the stack.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 432 def poke(idx,val, off = 0) # puts "idx=#{idx} val=#{val} sig=#{@stack_sigs[idx].name}" @stack_sigs[idx][@stack_ptr-ONE+off] <= val end |
#pop_all ⇒ Object
Remove the top frame from the stacks.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 419 def pop_all # HDLRuby::High.cur_system.hprint("pop_all\n") @stack_ptr <= @stack_ptr - ONE end |
#push_all ⇒ Object
Pushes a new frame to the top of the stacks.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 413 def push_all # HDLRuby::High.cur_system.hprint("push_all\n") @stack_ptr <= @stack_ptr + ONE end |
#recurse_call(*args) ⇒ Object
Call the function with arguments +args+ for recursion.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 326 def recurse_call(*args) # # create a state for the call. # call_state = SequencerT.current.step # Get the variables for handling the stack overflow. stack_ptr = @stack_ptr depth = @depth argsIdx = @argsIdx this = self # Adds the argument to the stack if no overflow. HDLRuby::High.top_user.hif(stack_ptr < depth) do # hprint("stack_ptr=",stack_ptr," depth=",depth,"\n") # Adds the arguments and the return state to the current stack frame. # Since not pushed the stack yet for not loosing the previous # arguments, add +1 to the offset when poking the new arguments. # args.each_with_index { |arg,i| self.poke(@argsIdx + i,arg,1) } args.each_with_index { |arg,i| this.poke(argsIdx + i,arg,ONE) } end # Push a new frame. self.push_all # create a state for the call. call_state = SequencerT.current.step # Prepare the handling of overflow call_state_value = call_state.value overflow = @funcE.overflow if overflow then HDLRuby::High.top_user.hif(stack_ptr > depth) do HDLRuby::High.top_user.instance_exec(&overflow) end end # Get the state value of the function: it is the state # following the first function call. func_state_value = @state.value + ONE # Do the call. call_state.gotos << proc do HDLRuby::High.top_user.instance_exec do hif(stack_ptr <= depth) do next_state_sig <= func_state_value end helse do # Overflow! Skip the call. next_state_sig <= call_state_value + ONE # if overflow then # # There is some overflow code to execute. # HDLRuby::High.top_user.instance_exec(&overflow) # end end end end return call_state end |
#return_value ⇒ Object
Access the return value signal.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 438 def return_value # return @stack_sigs[@returnValIdx][@stack_ptr-1] @returnValue end |
#to_expr ⇒ Object
Give access to the return value.
NOTE: is automatically called when within an expression.
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# File 'lib/HDLRuby/std/sequencer_func.rb', line 230 def to_expr return self.return_value end |