Class: Aws::GameLift::Types::UpdateScriptInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateScriptInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#name ⇒ String
A descriptive label that is associated with a script.
-
#script_id ⇒ String
A unique identifier for the Realtime script to update.
-
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
-
#version ⇒ String
Version information associated with a build or script.
-
#zip_file ⇒ String
A data object containing your Realtime scripts and dependencies as a zip file.
Instance Attribute Details
#name ⇒ String
A descriptive label that is associated with a script. Script names don’t need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10968 class UpdateScriptInput < Struct.new( :script_id, :name, :version, :storage_location, :zip_file) SENSITIVE = [] include Aws::Structure end |
#script_id ⇒ String
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10968 class UpdateScriptInput < Struct.new( :script_id, :name, :version, :storage_location, :zip_file) SENSITIVE = [] include Aws::Structure end |
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ‘ObjectVersion` parameter to specify an earlier version.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10968 class UpdateScriptInput < Struct.new( :script_id, :name, :version, :storage_location, :zip_file) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information associated with a build or script. Version strings don’t need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10968 class UpdateScriptInput < Struct.new( :script_id, :name, :version, :storage_location, :zip_file) SENSITIVE = [] include Aws::Structure end |
#zip_file ⇒ String
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string “fileb://” to indicate that the file data is a binary object. For example: ‘–zip-file fileb://myRealtimeScript.zip`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10968 class UpdateScriptInput < Struct.new( :script_id, :name, :version, :storage_location, :zip_file) SENSITIVE = [] include Aws::Structure end |