Class: Aws::GameLift::Types::ServerProcess
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::ServerProcess
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet’s runtime configuration.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#concurrent_executions ⇒ Integer
The number of server processes using this configuration that run concurrently on each instance or container..
-
#launch_path ⇒ String
The location of a game build executable or Realtime script.
-
#parameters ⇒ String
An optional list of parameters to pass to the server executable or Realtime script on launch.
Instance Attribute Details
#concurrent_executions ⇒ Integer
The number of server processes using this configuration that run concurrently on each instance or container..
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# File 'lib/aws-sdk-gamelift/types.rb', line 9557 class ServerProcess < Struct.new( :launch_path, :parameters, :concurrent_executions) SENSITIVE = [] include Aws::Structure end |
#launch_path ⇒ String
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only): ‘C:game`. Example: “`C:gameMyGameserver.exe`”
-
Linux: ‘/local/game`. Examples: “`/local/game/MyGame/server.exe`” or “`/local/game/MyRealtimeScript.js`”
<note markdown=“1”> Amazon GameLift doesn’t support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations ‘initSDK()` and `ProcessReady()`.
</note>
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# File 'lib/aws-sdk-gamelift/types.rb', line 9557 class ServerProcess < Struct.new( :launch_path, :parameters, :concurrent_executions) SENSITIVE = [] include Aws::Structure end |
#parameters ⇒ String
An optional list of parameters to pass to the server executable or Realtime script on launch.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9557 class ServerProcess < Struct.new( :launch_path, :parameters, :concurrent_executions) SENSITIVE = [] include Aws::Structure end |