Class: Aws::GameLift::Types::PutScalingPolicyInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::PutScalingPolicyInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#comparison_operator ⇒ String
Comparison operator to use when measuring the metric against the threshold value.
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#evaluation_periods ⇒ Integer
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
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#fleet_id ⇒ String
A unique identifier for the fleet to apply this policy to.
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#metric_name ⇒ String
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
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#name ⇒ String
A descriptive label that is associated with a fleet’s scaling policy.
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#policy_type ⇒ String
The type of scaling policy to create.
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#scaling_adjustment ⇒ Integer
Amount of adjustment to make, based on the scaling adjustment type.
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#scaling_adjustment_type ⇒ String
The type of adjustment to make to a fleet’s instance count:.
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#target_configuration ⇒ Types::TargetConfiguration
An object that contains settings for a target-based scaling policy.
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#threshold ⇒ Float
Metric value used to trigger a scaling event.
Instance Attribute Details
#comparison_operator ⇒ String
Comparison operator to use when measuring the metric against the threshold value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#evaluation_periods ⇒ Integer
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#metric_name ⇒ String
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see [Monitor Amazon GameLift with Amazon CloudWatch].
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ActivatingGameSessions – Game sessions in the process of being created.
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ActiveGameSessions – Game sessions that are currently running.
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ActiveInstances – Fleet instances that are currently running at least one game session.
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AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
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AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
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CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
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IdleInstances – Active instances that are currently hosting zero game sessions.
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PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
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PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
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QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
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WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a fleet’s scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#policy_type ⇒ String
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to ‘PercentAvailableGameSessions’ and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#scaling_adjustment ⇒ Integer
Amount of adjustment to make, based on the scaling adjustment type.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#scaling_adjustment_type ⇒ String
The type of adjustment to make to a fleet’s instance count:
-
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
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ExactCapacity – set the instance count to the scaling adjustment value.
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PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of “-10” scales the fleet down by 10%.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#target_configuration ⇒ Types::TargetConfiguration
An object that contains settings for a target-based scaling policy.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |
#threshold ⇒ Float
Metric value used to trigger a scaling event.
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# File 'lib/aws-sdk-gamelift/types.rb', line 8692 class PutScalingPolicyInput < Struct.new( :name, :fleet_id, :scaling_adjustment, :scaling_adjustment_type, :threshold, :comparison_operator, :evaluation_periods, :metric_name, :policy_type, :target_configuration) SENSITIVE = [] include Aws::Structure end |