Class: Aws::GameLift::Types::GameSessionQueue
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionQueue
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#custom_event_data ⇒ String
Information that is added to all events that are related to this game session queue.
-
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
-
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions.
-
#game_session_queue_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
-
#name ⇒ String
A descriptive label that is associated with game session queue.
-
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications.
-
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that act as a sliding cap on player latency.
-
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements.
-
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue.
Instance Attribute Details
#custom_event_data ⇒ String
Information that is added to all events that are related to this game session queue.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#destinations ⇒ Array<Types::GameSessionQueueDestination>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#filter_configuration ⇒ Types::FilterConfiguration
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as ‘us-west-2`. If this parameter is not set, game sessions can be placed in any queue location.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#game_session_queue_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#notification_target ⇒ String
An SNS topic ARN that is set up to receive game session placement notifications. See [ Setting up notifications for game session placement].
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#player_latency_policies ⇒ Array<Types::PlayerLatencyPolicy>
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#priority_configuration ⇒ Types::PriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |
#timeout_in_seconds ⇒ Integer
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a ‘TIMED_OUT` status. By default, this property is set to `600`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6547 class GameSessionQueue < Struct.new( :name, :game_session_queue_arn, :timeout_in_seconds, :player_latency_policies, :destinations, :filter_configuration, :priority_configuration, :custom_event_data, :notification_target) SENSITIVE = [] include Aws::Structure end |