Class: Aws::GameLift::Types::GameSessionPlacement
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionPlacement
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Represents a potential game session placement, including the full details of the original placement request and the current status.
<note markdown=“1”> If the game session placement status is ‘PENDING`, the properties for game session ID/ARN, region, IP address/DNS, and port aren’t final. A game session is not active and ready to accept players until placement status reaches ‘FULFILLED`. When the placement is in `PENDING` status, Amazon GameLift may attempt to place a game session multiple times before succeeding. With each attempt it creates a GameSession object and updates this placement object with the new game session properties..
</note>
Constant Summary collapse
- SENSITIVE =
[:ip_address, :port]
Instance Attribute Summary collapse
-
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session.
-
#end_time ⇒ Time
Time stamp indicating when this request was completed, canceled, or timed out.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_arn ⇒ String
Identifier for the game session created by this placement request.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_id ⇒ String
A unique identifier for the game session.
-
#game_session_name ⇒ String
A descriptive label that is associated with a game session.
-
#game_session_queue_name ⇒ String
A descriptive label that is associated with game session queue.
-
#game_session_region ⇒ String
Name of the Region where the game session created by this placement request is running.
-
#ip_address ⇒ String
The IP address of the game session.
-
#matchmaker_data ⇒ String
Information on the matchmaking process for this game.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#placed_player_sessions ⇒ Array<Types::PlacedPlayerSession>
A collection of information on player sessions created in response to the game session placement request.
-
#placement_id ⇒ String
A unique identifier for a game session placement.
-
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
-
#port ⇒ Integer
The port number for the game session.
-
#start_time ⇒ Time
Time stamp indicating when this request was placed in the queue.
-
#status ⇒ String
Current status of the game session placement request.
Instance Attribute Details
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets: ‘<unique identifier>.<region identifier>.amazongamelift.com`.
-
Non-TLS-enabled fleets: ‘ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing].)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
[1]: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#end_time ⇒ Time
Time stamp indicating when this request was completed, canceled, or timed out.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_arn ⇒ String
Identifier for the game session created by this placement request. This identifier is unique across all Regions. This value isn’t final until placement status is ‘FULFILLED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the ‘GameSession` object with a request to start a new game session (see [Start a Game Session]).
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_id ⇒ String
A unique identifier for the game session. This value isn’t final until placement status is ‘FULFILLED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_queue_name ⇒ String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_region ⇒ String
Name of the Region where the game session created by this placement request is running. This value isn’t final until placement status is ‘FULFILLED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#ip_address ⇒ String
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn’t final until placement status is ‘FULFILLED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#matchmaker_data ⇒ String
Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see [Match Data].
[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#placed_player_sessions ⇒ Array<Types::PlacedPlayerSession>
A collection of information on player sessions created in response to the game session placement request. These player sessions are created only after a new game session is successfully placed (placement status is ‘FULFILLED`). This information includes the player ID, provided in the placement request, and a corresponding player session ID.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#placement_id ⇒ String
A unique identifier for a game session placement.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#port ⇒ Integer
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn’t final until placement status is ‘FULFILLED`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#start_time ⇒ Time
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#status ⇒ String
Current status of the game session placement request.
-
PENDING – The placement request is in the queue waiting to be processed. Game session properties are not yet final.
-
FULFILLED – A new game session has been successfully placed. Game session properties are now final.
-
CANCELLED – The placement request was canceled.
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TIMED_OUT – A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
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FAILED – Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
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# File 'lib/aws-sdk-gamelift/types.rb', line 6446 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data) SENSITIVE = [:ip_address, :port] include Aws::Structure end |