Class: Aws::GameLift::Types::DescribePlayerSessionsInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::DescribePlayerSessionsInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[:player_id]
Instance Attribute Summary collapse
-
#game_session_id ⇒ String
A unique identifier for the game session to retrieve player sessions for.
-
#limit ⇒ Integer
The maximum number of results to return.
-
#next_token ⇒ String
A token that indicates the start of the next sequential page of results.
-
#player_id ⇒ String
A unique identifier for a player to retrieve player sessions for.
-
#player_session_id ⇒ String
A unique identifier for a player session to retrieve.
-
#player_session_status_filter ⇒ String
Player session status to filter results on.
Instance Attribute Details
#game_session_id ⇒ String
A unique identifier for the game session to retrieve player sessions for.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |
#limit ⇒ Integer
The maximum number of results to return. Use this parameter with ‘NextToken` to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |
#next_token ⇒ String
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |
#player_id ⇒ String
A unique identifier for a player to retrieve player sessions for.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |
#player_session_id ⇒ String
A unique identifier for a player session to retrieve.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |
#player_session_status_filter ⇒ String
Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
-
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE – The player has been validated by the server process and is currently connected.
-
COMPLETED – The player connection has been dropped.
-
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
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# File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end |