Class: Aws::GameLift::Types::CreateScriptInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#nameString

A descriptive label that is associated with a script. Script names don’t need to be unique. You can use [UpdateScript] to change this value later.

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 3005

class CreateScriptInput < Struct.new(
  :name,
  :version,
  :storage_location,
  :zip_file,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#storage_locationTypes::S3Location

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ‘ObjectVersion` parameter to specify an earlier version.

Returns:



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# File 'lib/aws-sdk-gamelift/types.rb', line 3005

class CreateScriptInput < Struct.new(
  :name,
  :version,
  :storage_location,
  :zip_file,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#tagsArray<Types::Tag>

A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources] in the *Amazon Web Services General Reference*. Once the resource is created, you can use

TagResource], [UntagResource], and [ListTagsForResource][4

to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

[1]: docs.aws.amazon.com/general/latest/gr/aws_tagging.html [2]: docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html [3]: docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html [4]: docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html

Returns:



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# File 'lib/aws-sdk-gamelift/types.rb', line 3005

class CreateScriptInput < Struct.new(
  :name,
  :version,
  :storage_location,
  :zip_file,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#versionString

Version information associated with a build or script. Version strings don’t need to be unique. You can use [UpdateScript] to change this value later.

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 3005

class CreateScriptInput < Struct.new(
  :name,
  :version,
  :storage_location,
  :zip_file,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#zip_fileString

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string “fileb://” to indicate that the file data is a binary object. For example: ‘–zip-file fileb://myRealtimeScript.zip`.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 3005

class CreateScriptInput < Struct.new(
  :name,
  :version,
  :storage_location,
  :zip_file,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end