Class: Aws::GameLift::Types::CreateMatchmakingConfigurationInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateMatchmakingConfigurationInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#acceptance_required ⇒ Boolean
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
-
#acceptance_timeout_seconds ⇒ Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
-
#additional_player_count ⇒ Integer
The number of player slots in a match to keep open for future players.
-
#backfill_mode ⇒ String
The method used to backfill game sessions that are created with this matchmaking configuration.
-
#custom_event_data ⇒ String
Information to be added to all events related to this matchmaking configuration.
-
#description ⇒ String
A human-readable description of the matchmaking configuration.
-
#flex_match_mode ⇒ String
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_queue_arns ⇒ Array<String>
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
-
#name ⇒ String
A unique identifier for the matchmaking configuration.
-
#notification_target ⇒ String
An SNS topic ARN that is set up to receive matchmaking notifications.
-
#request_timeout_seconds ⇒ Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
-
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration.
-
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new matchmaking configuration resource.
Instance Attribute Details
#acceptance_required ⇒ Boolean
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to ‘TRUE`. With this option enabled, matchmaking tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a completed potential match is waiting for player acceptance.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#acceptance_timeout_seconds ⇒ Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#additional_player_count ⇒ Integer
The number of player slots in a match to keep open for future players. For example, if the configuration’s rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if ‘FlexMatchMode` is set to `STANDALONE`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#backfill_mode ⇒ String
The method used to backfill game sessions that are created with this matchmaking configuration. Specify ‘MANUAL` when your game manages backfill requests manually or does not use the match backfill feature. Specify `AUTOMATIC` to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in [ Backfill Existing Games with FlexMatch]. Automatic backfill is not available when `FlexMatchMode` is set to `STANDALONE`.
[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#custom_event_data ⇒ String
Information to be added to all events related to this matchmaking configuration.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#description ⇒ String
A human-readable description of the matchmaking configuration.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#flex_match_mode ⇒ String
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a [ MatchmakingSucceeded] event.
-
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`. This information is added to the new `GameSession` object that is created for a successful match. This parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see [Start a Game Session]). This information is added to the new ‘GameSession` object that is created for a successful match. This parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_session_queue_arns ⇒ Array<String>
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set this parameter.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#notification_target ⇒ String
An SNS topic ARN that is set up to receive matchmaking notifications. See [ Setting up notifications for matchmaking] for more information.
[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#request_timeout_seconds ⇒ Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources] in the *Amazon Web Services General Reference*.
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# File 'lib/aws-sdk-gamelift/types.rb', line 2785 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |