Class: Aws::GameLift::Types::Build
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::Build
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Properties describing a custom game build.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) assigned to a Amazon GameLift build resource and uniquely identifies it.
-
#build_id ⇒ String
A unique identifier for the build.
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#name ⇒ String
A descriptive label associated with a build.
-
#operating_system ⇒ String
Operating system that the game server binaries are built to run on.
-
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
-
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes.
-
#status ⇒ String
Current status of the build.
-
#version ⇒ String
Version information associated with a build or script.
Instance Attribute Details
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift build ARN, the resource ID matches the BuildId value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#build_id ⇒ String
A unique identifier for the build.
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label associated with a build. Build names don’t need to be unique. It can be set using [CreateBuild] or [UpdateBuild].
[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html [2]: docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#operating_system ⇒ String
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
<note markdown=“1”> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the [Amazon Linux 2 FAQs]. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See [ Migrate to Amazon GameLift server SDK version 5.]
</note>
[1]: aws.amazon.com/amazon-linux-2/faqs/ [2]: docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes. When the build status is ‘INITIALIZED` or when using a custom Amazon S3 storage location, this value is 0.
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED – The game build upload failed. You cannot create new fleets for this build.
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information associated with a build or script. Version strings don’t need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |