Class: HDLRuby::Low::Code
- Inherits:
-
Base::Code
- Object
- Base::Code
- HDLRuby::Low::Code
- Includes:
- Hparent, Low2Symbol
- Defined in:
- lib/HDLRuby/hruby_db.rb,
lib/HDLRuby/hruby_low.rb,
lib/HDLRuby/hruby_low2c.rb,
lib/HDLRuby/hruby_low2hdr.rb,
lib/HDLRuby/hruby_low2sym.rb,
lib/HDLRuby/hruby_low2vhd.rb,
lib/HDLRuby/hruby_low2high.rb,
lib/HDLRuby/hruby_low_mutable.rb,
lib/HDLRuby/hruby_low_skeleton.rb,
lib/HDLRuby/backend/hruby_c_allocator.rb,
lib/HDLRuby/hdrcc.rb
Overview
Extend the Code class with generation of file for the content.
Direct Known Subclasses
Constant Summary
Constants included from Low2Symbol
Low2Symbol::Low2SymbolPrefix, Low2Symbol::Low2SymbolTable, Low2Symbol::Symbol2LowTable
Instance Attribute Summary
Attributes included from Hparent
Instance Method Summary collapse
-
#add_chunk(chunk) ⇒ Object
Adds a +chunk+ to the sensitivity list.
-
#add_event(event) ⇒ Object
Adds an +event+ to the sensitivity list.
-
#c_code_allocate(allocator) ⇒ Object
Allocates signals within C code using +allocator+.
-
#each_chunk(&ruby_block) ⇒ Object
Iterates over the code chunks.
-
#each_deep(&ruby_block) ⇒ Object
Iterates over each object deeply.
-
#each_event(&ruby_block) ⇒ Object
Iterates over the events of the sensitivity list.
-
#eql?(obj) ⇒ Boolean
Comparison for hash: structural comparison.
-
#has_event? ⇒ Boolean
Tells if there is any event.
-
#hash ⇒ Object
Hash function.
-
#initialize ⇒ Code
constructor
Creates a new chunk of code.
-
#on_edge? ⇒ Boolean
Tells if there is a positive or negative edge event.
-
#set_content!(content) ⇒ Object
Sets the content.
-
#set_type!(type) ⇒ Object
Sets the type.
-
#to_c(res, level = 0) ⇒ Object
Generates the C text of the equivalent HDLRuby code.
-
#to_ch(res) ⇒ Object
Generates the content of the h file.
-
#to_file(path = "") ⇒ Object
Creates a file in +path+ containing the content of the code.
-
#to_hdr(level = 0) ⇒ Object
Generates the text of the equivalent hdr text.
-
#to_high ⇒ Object
Creates a new high code.
-
#to_vhdl(level = 0) ⇒ Object
Generates the text of the equivalent HDLRuby::High code.
Methods included from Low2Symbol
Methods included from Hparent
Constructor Details
Instance Method Details
#add_chunk(chunk) ⇒ Object
Adds a +chunk+ to the sensitivity list.
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# File 'lib/HDLRuby/hruby_low.rb', line 2716 def add_chunk(chunk) # Check and add the chunk. unless chunk.is_a?(Chunk) raise AnyError, "Invalid class for a code chunk: #{chunk.class}" end # if @chunks.has_key?(chunk.name) then if @chunks.include?(chunk) then raise AnyError, "Code chunk #{chunk.name} already present." end # Set its parent. chunk.parent = self # And add it @chunks.add(chunk) end |
#add_event(event) ⇒ Object
Adds an +event+ to the sensitivity list.
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# File 'lib/HDLRuby/hruby_low.rb', line 2743 def add_event(event) unless event.is_a?(Event) raise AnyError, "Invalid class for a event: #{event.class}" end # Set the event's parent. event.parent = self # And add the event. @events << event event end |
#c_code_allocate(allocator) ⇒ Object
Allocates signals within C code using +allocator+.
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# File 'lib/HDLRuby/backend/hruby_c_allocator.rb', line 68 def c_code_allocate(allocator) # Apply the allocator on each C chunk. self.each_chunk do |chunk| chunk.c_code_allocate!(allocator) if chunk.name == :c end end |
#each_chunk(&ruby_block) ⇒ Object
Iterates over the code chunks.
Returns an enumerator if no ruby block is given.
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# File 'lib/HDLRuby/hruby_low.rb', line 2735 def each_chunk(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_chunk) unless ruby_block # A ruby block? Apply it on each chunk. @chunks.each(&ruby_block) end |
#each_deep(&ruby_block) ⇒ Object
Iterates over each object deeply.
Returns an enumerator if no ruby block is given.
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# File 'lib/HDLRuby/hruby_low.rb', line 2780 def each_deep(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_deep) unless ruby_block # A ruby block? First apply it to current. ruby_block.call(self) # Then apply on each chunk. self.each_chunk do |chunk| chunk.each_deep(&ruby_block) end # Then apply on each event. self.each_event do |event| event.each_deep(&ruby_block) end end |
#each_event(&ruby_block) ⇒ Object
Iterates over the events of the sensitivity list.
Returns an enumerator if no ruby block is given.
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# File 'lib/HDLRuby/hruby_low.rb', line 2757 def each_event(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_event) unless ruby_block # A ruby block? Apply it on each event. @events.each(&ruby_block) end |
#eql?(obj) ⇒ Boolean
Comparison for hash: structural comparison.
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# File 'lib/HDLRuby/hruby_low.rb', line 2796 def eql?(obj) return false unless obj.is_a?(Code) idx = 0 obj.each_event do |event| return false unless @events[idx].eql?(event) idx += 1 end idx = 0 obj.each_chunk do |chunk| return false unless @chunks[idx].eql?(chunk) idx += 1 end return true end |
#has_event? ⇒ Boolean
Tells if there is any event.
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# File 'lib/HDLRuby/hruby_low.rb', line 2765 def has_event? return !@events.empty? end |
#hash ⇒ Object
Hash function.
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# File 'lib/HDLRuby/hruby_low.rb', line 2812 def hash return [@events,@chunk].hash end |
#on_edge? ⇒ Boolean
Tells if there is a positive or negative edge event.
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# File 'lib/HDLRuby/hruby_low.rb', line 2770 def on_edge? @events.each do |event| return true if event.on_edge? end return false end |
#set_content!(content) ⇒ Object
Sets the content.
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# File 'lib/HDLRuby/hruby_low_mutable.rb', line 1285 def set_content!(content) @content = content # Freeze it to avoid dynamic tempering of the hardware. content.freeze end |
#set_type!(type) ⇒ Object
Sets the type.
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# File 'lib/HDLRuby/hruby_low_mutable.rb', line 1279 def set_type!(type) # Check and set type. @type = type.to_sym end |
#to_c(res, level = 0) ⇒ Object
Generates the C text of the equivalent HDLRuby code. +level+ is the hierachical level of the object. def to_c(level = 0)
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# File 'lib/HDLRuby/hruby_low2c.rb', line 1059 def to_c(res,level = 0) # puts "For behavior: #{self}" # The resulting string. # res = "" # Declare the global variable holding the behavior. res << "Code " << Low2C.obj_name(self) << ";\n\n" # Generate the code of the behavior. # The header of the behavior. res << " " * level*3 res << "Code " << Low2C.make_name(self) << "() {\n" res << " " * (level+1)*3 # Allocate the code. res << "Code code = malloc(sizeof(CodeS));\n" res << " " * (level+1)*3 res << "code->kind = CODE;\n"; # Sets the global variable of the code. res << "\n" res << " " * (level+1)*3 res << Low2C.obj_name(self) << " = code;\n" # Set the owner if any. if self.parent then res << " " * (level+1)*3 res << "code->owner = (Object)" res << Low2C.obj_name(self.parent) << ";\n" else res << "code->owner = NULL;\n" end # Set the code as inactive. */ res << " " * (level+1)*3 res << "code->activated = 0;\n" # Add the events and register the code as activable # on them. res << " " * (level+1)*3 res << "code->num_events = #{self.each_event.to_a.size};\n" res << " " * (level+1)*3 res << "code->events = calloc(sizeof(Event)," + "code->num_events);\n" # Process the events. events = self.each_event.to_a events.each_with_index do |event,i| # puts "for event=#{event}" # Add the event. res << " " * (level+1)*3 # res << "code->events[#{i}] = #{event.to_c};\n" res << "code->events[#{i}] = " event.to_c(res) res << ";\n" # Register the behavior as activable on this event. # Select the active field. field = "any" field = "pos" if event.type == :posedge field = "neg" if event.type == :negedge # Get the target signal access # sigad = event.ref.resolve.to_c_signal sigad = "" event.ref.resolve.to_c_signal(sigad) # Add the code to the relevant field. res << " " * (level+1)*3 res << "#{sigad}->num_#{field} += 1;\n" res << " " * (level+1)*3 res << "#{sigad}->#{field} = realloc(#{sigad}->#{field}," + "#{sigad}->num_#{field}*sizeof(Object));\n" res << "#{sigad}->#{field}[#{sigad}->num_#{field}-1] = " + "(Object)code;\n" end # Adds the function to execute. function = self.each_chunk.find { |chunk| chunk.name == :sim } res << " " * (level+1)*3 # res << "code->function = &#{function.to_c};\n" res << "code->function = &" function.to_c(res) res << ";\n" # Generate the Returns of the result. res << "\n" res << " " * (level+1)*3 res << "return code;\n" # Close the behavior makeing. res << " " * level*3 res << "}\n\n" return res end |
#to_ch(res) ⇒ Object
Generates the content of the h file. def to_ch
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# File 'lib/HDLRuby/hruby_low2c.rb', line 1155 def to_ch(res) # res = "" # Declare the global variable holding the signal. res << "extern Behavior " << Low2C.obj_name(self) << ";\n\n" # Generate the access to the function making the behavior. res << "extern Behavior " << Low2C.make_name(self) << "();\n\n" # Generate the accesses to the block of the behavior. # res << self.block.to_ch self.block.to_ch(res) return res; end |
#to_file(path = "") ⇒ Object
Creates a file in +path+ containing the content of the code.
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# File 'lib/HDLRuby/hdrcc.rb', line 233 def to_file(path = "") self.each_chunk do |chunk| # Process the lumps of the chunk. # NOTE: for now use the C code generation of Low2C content = chunk.to_c # Dump to a file. if chunk.name != :sim then # The chunk is to be dumbed to a file. # show? "Outputing chunk:#{HDLRuby::Low::Low2C.obj_name(chunk)}" outfile = File.open(path + "/" + HDLRuby::Low::Low2C.obj_name(chunk) + "." + chunk.name.to_s,"w") outfile << content outfile.close end end end |
#to_hdr(level = 0) ⇒ Object
Generates the text of the equivalent hdr text. +level+ is the hierachical level of the object.
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# File 'lib/HDLRuby/hruby_low2hdr.rb', line 526 def to_hdr(level = 0) return self.content.to_s end |
#to_high ⇒ Object
Creates a new high code.
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# File 'lib/HDLRuby/hruby_low2high.rb', line 218 def to_high # Create the new code. res = HDLRuby::High::Code.new # Add the events. self.each_event { |ev| res.add_event(ev.to_high) } # Add the code chunks. self.each_chunk { |ch| res.add_chunk(ch.to_high) } end |
#to_vhdl(level = 0) ⇒ Object
Generates the text of the equivalent HDLRuby::High code. +level+ is the hierachical level of the object.
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# File 'lib/HDLRuby/hruby_low2vhd.rb', line 1116 def to_vhdl(level = 0) raise "Code constructs cannot be converted into VHDL." end |