Class: HDLRuby::High::Behavior

Inherits:
Low::Behavior show all
Defined in:
lib/HDLRuby/hruby_high.rb

Overview

Describes a high-level behavior.

Constant Summary collapse

High =
HDLRuby::High

Constants included from Low::Low2Symbol

Low::Low2Symbol::Low2SymbolPrefix, Low::Low2Symbol::Low2SymbolTable, Low::Low2Symbol::Symbol2LowTable

Instance Attribute Summary

Attributes inherited from Low::Behavior

#block

Attributes included from Low::Hparent

#parent

Instance Method Summary collapse

Methods inherited from Low::Behavior

#add_event, #blocks2seq!, #delete_event!, #each_block, #each_block_deep, #each_deep, #each_event, #each_node_deep, #each_statement, #eql?, #explicit_types!, #extract_declares!, #get_by_name, #has_event?, #hash, #last_statement, #map_events!, #mixblocks2seq!, #on_edge?, #on_event?, #parent_system, #replace_names!, #reverse_each_statement, #set_block!, #to_c, #to_ch, #to_hdr, #to_high, #to_upper_space!, #to_vhdl, #top_scope, #with_boolean!, #with_var!

Methods included from Low::Low2Symbol

#to_sym

Methods included from Low::Hparent

#hierarchy, #scope

Constructor Details

#initialize(mode, *events, &ruby_block) ⇒ Behavior

Creates a new behavior executing +block+ activated on a list of +events+, and built by executing +ruby_block+. +mode+ can be either :seq or :par for respectively sequential or parallel.



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# File 'lib/HDLRuby/hruby_high.rb', line 3976

def initialize(mode,*events,&ruby_block)
    # Initialize the behavior with it.
    super(nil)
    # # Save the Location for debugging information
    # @location = caller_locations
    # Sets the current behavior
    @@cur_behavior = self
    # Add the events.
    events.each { |event| self.add_event(event) }
    # Create and add the block.
    self.block = High.make_block(mode,&ruby_block)
    # Unset the current behavior
    @@cur_behavior = nil
end

Instance Method Details

#to_lowObject

Converts the time behavior to HDLRuby::Low.



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# File 'lib/HDLRuby/hruby_high.rb', line 3996

def to_low
    # Create the low level block.
    blockL = self.block.to_low
    # Create the low level events.
    eventLs = self.each_event.map { |event| event.to_low }
    # Create and return the resulting low level behavior.
    behaviorL = HDLRuby::Low::Behavior.new(blockL)
    # # For debugging: set the source high object 
    # behaviorL.properties[:low2high] = self.hdr_id
    # self.properties[:high2low] = behaviorL
    eventLs.each(&behaviorL.method(:add_event))
    return behaviorL
end